Course detail

Studio I - Game Media - summer

FaVU-B1MU-LAcad. year: 2023/2024

The course focuses on developing an authorial attitude towards game design, including an approach to the graphic, sound and thematic aspects of game design. Based on the experience gained so far, emphasis is placed on strengthening the ability to design and realize games beyond conventional approaches, in any segment of game development. Students process physical or other image sources, for subsequent digitization and digital post-production. In doing so, they learn to work with visual and design stylization that can be applied in digital and physical audiovisual spaces.

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Language of instruction

Czech

Number of ECTS credits

15

Mode of study

Not applicable.

Entry knowledge

Knowledge and orientation in basic topics and application of digital game media.

Rules for evaluation and completion of the course

To award the credit, it is necessary to submit partial studio assignments and collective or individual semester work. Subsequently, before the committee, he / she defends the results of the semester examination.
Lessons are mandatory.

Aims

Students develop the author's visual language and attitude towards digitizing physical image sources.
At an advanced level, students can digitize physical materials and other image sources. They focus on working with an original visual language as a key communication medium that is a natural part of experimental game mechanics. They distinguish between different visual styles across traditional and digital illustration.

Study aids

Not applicable.

Prerequisites and corequisites

Basic literature

http://monoskop.org/Monoskop (EN)
The New Media Reader, Noah Wardrip-Fruin, Nick Montfort (Eds.) (EN)
Jak rozumět médiím, Marshall McLuhan (CS)
https://80.lv/ (EN)
Jak rozumět populární kultuře, John Fiske, (CS) (CS)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme VUB Bachelor's

    branch VU-IDT , 1. year of study, summer semester, compulsory

Type of course unit

 

Lecture

39 hours, optionally

Teacher / Lecturer

Syllabus

Learning the terminology of digital games
Analysis and identification of game mechanics
Structure of a digital game
Digitalisation
Author's imprint
Authorship in a team project

Seminar

156 hours, compulsory

Teacher / Lecturer