Course detail
Blender
FaVU-1BLDAcad. year: 2023/2024
In this course students will be introduced to a freely available and versatile digital creation tool (Blender). Students will become familiar with the tool's environment and through hands-on exercises will learn techniques for modeling, animation, rigging, simulation, lighting and rendering.
Language of instruction
Czech
Number of ECTS credits
2
Guarantor
Department
Entry knowledge
Basic PC skills, patience and curiosity.
Rules for evaluation and completion of the course
Credit awarded on the basis of attendance (compulsory attendance) and completion of assignments.
Attendance is compulsory (2 unexcused absences are accepted).
Attendance is compulsory (2 unexcused absences are accepted).
Aims
The aim of the course is to explain the principles of Blender and to give learners the tools to create digital content independently.
Students will gain a general overview of Blender's capabilities and features.
Students will gain a general overview of Blender's capabilities and features.
Study aids
Not applicable.
Prerequisites and corequisites
Not applicable.
Basic literature
Alias Foundation Tutorials, Autodesk 2018. dostupné online: https://knowledge.autodesk.com/support/alias-products/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Alias-Tutorials/files/GUID-358AC713-21D6-40B5-9C43-74D26334B3F0-htm.html
Richard Williams, Animators’ survival kit. Animated. Dostupné online: http://www.theanimatorssurvivalkit.com/index.html
Richard Williams, Animators’ survival kit. Animated. Dostupné online: http://www.theanimatorssurvivalkit.com/index.html
Recommended reading
Not applicable.
Type of course unit
Lecture
6 hours, compulsory
Teacher / Lecturer
Syllabus
1) Familiarize yourself with the Blender user environment.
2) Hard surface modelling technique.
3) Digital sculpting technique.
4) Working with the animation editor.
5) Rigging and skinning.
6) Basics of simulation.
7) Lighting technique.
8) Materials and their rendering.
2) Hard surface modelling technique.
3) Digital sculpting technique.
4) Working with the animation editor.
5) Rigging and skinning.
6) Basics of simulation.
7) Lighting technique.
8) Materials and their rendering.