Detail publikačního výsledku

Light Field Video Streaming on GPU

CHLUBNA, T.; MILET, T.; ZEMČÍK, P.

Original Title

Light Field Video Streaming on GPU

English Title

Light Field Video Streaming on GPU

Type

Scopus Article

Original Abstract

This paper proposes an efficient encoding method for light field video rendering in real time. Each frame of the light field video consists of a grid of images capturing the scene from different camera positions. The images are encoded by a video compression algorithm. The positions of the keyframes on the grid are automatically determined. The proposed compression uses GPU-accelerated HW video decoders. Data transfer between the host and the GPU memory is minimal. Only the packets necessary for the novel view synthesis are transferred. Standard video compression methods need to decode all packets between keyframes, and other existing light field compression methods focus solely on the best compression ratio. The proposed method outperforms them in the quality/decoding time ratio, which is the most important metric for the real-time rendering. The results presented show that currently existing alternatives cannot be used efficiently for 4K light field video streaming. A proof-of-concept light field player was implemented and is available to use. The proposal solves the memory and streaming requirements that are the most crucial issues in light field rendering. The paper additionally outlines enhancements to a current light field rendering technique, which has been modified to integrate effectively with the newly proposed encoding method.

English abstract

This paper proposes an efficient encoding method for light field video rendering in real time. Each frame of the light field video consists of a grid of images capturing the scene from different camera positions. The images are encoded by a video compression algorithm. The positions of the keyframes on the grid are automatically determined. The proposed compression uses GPU-accelerated HW video decoders. Data transfer between the host and the GPU memory is minimal. Only the packets necessary for the novel view synthesis are transferred. Standard video compression methods need to decode all packets between keyframes, and other existing light field compression methods focus solely on the best compression ratio. The proposed method outperforms them in the quality/decoding time ratio, which is the most important metric for the real-time rendering. The results presented show that currently existing alternatives cannot be used efficiently for 4K light field video streaming. A proof-of-concept light field player was implemented and is available to use. The proposal solves the memory and streaming requirements that are the most crucial issues in light field rendering. The paper additionally outlines enhancements to a current light field rendering technique, which has been modified to integrate effectively with the newly proposed encoding method.

Keywords

light field, compression, video, GPU, streaming

Key words in English

light field, compression, video, GPU, streaming

Authors

CHLUBNA, T.; MILET, T.; ZEMČÍK, P.

Released

25.06.2025

Periodical

SIGNAL PROCESSING-IMAGE COMMUNICATION

Volume

2025

Number

138

State

Kingdom of the Netherlands

Pages count

12

URL

Full text in the Digital Library

BibTex

@article{BUT198106,
  author="Tomáš {Chlubna} and Tomáš {Milet} and Pavel {Zemčík}",
  title="Light Field Video Streaming on GPU",
  journal="SIGNAL PROCESSING-IMAGE COMMUNICATION",
  year="2025",
  volume="2025",
  number="138",
  pages="12",
  doi="10.1016/j.image.2025.117377",
  issn="0923-5965",
  url="https://www.sciencedirect.com/science/article/pii/S0923596525001237"
}

Responsibility: Ing. Marek Strakoš